Reflection


Fast fashion has dominated the fashion industry. The highly competitive market constantly refreshes their products to encourage customers to buy more. This leads to clothes with a short life cycle, in which many end in landfills. As society grows more conscious, many have started to thrift and upcycle clothes. This, however, is not a skill that everyone has. Not everyone is able to create a piece of clothing, since it requires a lot of time and effort. What if there was a program that could create clothing and tailor it for you? This became my main motivation for this project.

I was among those who did not know how to sew. Therefore, I spent some time getting to know the sewing machine. I made several small items, such as a shirt and several pouches. I made these using free patterns online. It was extremely time consuming and often tricky. This is where computational sewing plays an important role.

I decided to use Autodesk Fusion 360 to create pattern designs. With Fusion, I was able to create designs through Python code. I first coded a simple pencil pouch pattern, which consisted of only rectangles. I also coded a window that would allow users to input the dimensions of the pouch they wanted to create. This later part was the most difficult since not much code documentation was available for me to follow. After coding the program, I exported the file so that it could be used in the laser cutter. Cutting the fabric took less than 30 seconds, and the edges were cut much cleaner than if they were cut by hand.

Similarly, I coded a few more pattern designs where each one increased in complexity and difficulty: a tote bag, a crop top, a shirt, and shoes. Calculating the dimensions of these pieces was often hard, so I used CLO3D, a cloth modeling software, whenever I wanted to check my work. Fusion 360, unfortunately, did not have features that could model fabric drape. This meant that I was not able to check how the cloth pieces would look since they would look like stiff materials. With CLO3D, however, I was able to even import an avatar and change the avatar’s dimensions. This was extremely helpful since this meant I would not have to find a model, get their dimensions, create a customized piece for them and check if the calculations were done correctly.

This past summer, I was able to combine my knowledge in engineering with my interests in environmentalism and social good. Throughout this project, I have realized that change within the fashion industry can be made. Producing clothes should not create harm to any human or environment. I hope to continue exploring this field and contribute to a change in fashion at an industrial and individual level.

I would like to thank the Panaphil Foundation and Frances Velay for this opportunity, Professor Ganapati for her mentorship, and Jackie from the MakerSpace for her technical assistance.